LATEST POSTS

Creating an Accessible Website for Europe’s Oldest Eye Hospital Charity: a Case Study

BY Imogen Schels on May 6, 2020

Working with a committed and hands-on client, plus a unique group of more than 200 testers, the team at design agency William Joseph created a new site for Moorfields Eye Charity where accessibility was key – and they delivered just in the nick of time. Here, the agency’s UX and Content Strategy Manager Nicola O’Connor and Senior Designer […] Read more »

90% of Everything is Crap - Adrian Howard on The Product Experience

BY The Product Experience on May 6, 2020

At ProductCamp Southwest UK earlier this year, Adrian Howard ran a session that focused on something he termed ‘Sturgeon’s biases‘ – where he talked about how the experience of being in a community was not evenly distributed, about the fact that like-minded people tend to group together, and that 90% of everything is crap. We […] Read more »

Build Better Products - Laura Klein on The Product Experience

BY The Product Experience on March 18, 2020

Nobody rants quite like Laura Klein. Others have tried, but we’ve yet to find anyone else with her depth of experience (spanning stints as a developer, designer, researcher and product manager), her empathy for both users and stakeholders, her experience as a teacher, and her sense of humour. She’s author of Build Better Products: a […] Read more »

How Accurate Is Your UX Research Data? By Martina Kuvalja

BY Andres Phillips on November 18, 2019

Martina Kuvalja is a Senior Researcher at the University of Cambridge. In this ProductTank London talk, she explains how you should go about collecting data if you are part of a small team, and how to have meaningful conversations with the research members of your team. She speaks about: User Experience (UX) application Types of […] Read more »

Using Research in Material Design by Elizabeth Churchill

BY Emily Tate on September 27, 2019 for Prioritised Members

At #mtpcon San Francisco, Elizabeth Churchill, Director of UX at Google tells us how research can work in product development to help us make useful and usable interactive experiences. Using a case study from Google Material Design, she shares how research was initially used in development, where the research practice is today, and where it’s […] Read more »

The Perks of Being a Generalist

BY James Whitman on December 6, 2018

I’m lucky enough to be able to say that I love what I do – but why? What is it that gets me up to go to work every day? Like many in our field, I fell into a product job somewhat by accident, but I count myself as very lucky to have done so. […] Read more »

Design Trends - 2018 Will be the Year of the Human

BY Andreas Conradi on January 19, 2018

Every year, the UX design team at Red Badger discusses upcoming trends, and this year we’re taking the opportunity to share our views with Mind The Product readers. 1. Inclusive and Ethical Design Goes Mainstream Accessibility has long been a consideration for our industry, but 2018 will see a new wave of users who demand […] Read more »

User Experience: 5 Tips for Designing Products to Appeal to Millennials

BY Soyun Kim on January 4, 2018

You may have a great idea and polished advertising to go with it, but, for some reason, millennials don’t seem to click with your product. Do you ever wonder why?  What can you do about it? Millennials are one of the largest generations by number, and will soon make up 50% of the global workforce […] Read more »

Improving the UX of Your Terms and Conditions Page (and 6 Easy Ways To Do It)

BY Erik Episcopo on October 20, 2017

When it comes to designing or improving the UX of a website, how often do you consider your terms and conditions page? My guess: hardly ever. I know what you’re thinking, “why spend time improving a page that 99% of people don’t read when I should be working on my home page, pricing page, or […] Read more »

Charlie Sutton - Designing for Virtual Reality

BY Julie Stanescu on July 28, 2017

For product designers, most of their work of the last ten years has been for a glass rectangle of some form (smartphone, laptop, smartwatch). In the next decade, it’s like their work will increasingly be on a canvas that is larger, more immersive and distributed – and possibly even autonomous in behavior. What is the […] Read more »