What is important to test? How do we know what is good design for our users? What indicators can we look towards? The fuzziest of Martin Eriksson's three circles that make up product management, design/user experience is one of the thorniest areas for product managers to handle. This month we'll be taking a look at how we can do a better job earlier in the product development process to make things easier for everyone in our company. Speakers to be announced soon!
We are delighted to be hosted and sponsored by Schibsted!
17:30 - Doors open for registration
18:00 - Program starts
19:30 - Networking
We're excited to welcome the following speakers to the Product Tank stage:
Lene Beck, Senior Service Designer, Service Design Lab, Telenor Norway
Lene started her career working creatively as a multimedia designer. As multimedia design slowly became a forgotten buzzword and everyone started to live their lives online, she gradually found her place within interaction design. To do proper research and field work – talk to real people and study their behaviour – really made sense to Lene. Not only that – she found this people interaction very rewarding too. In addition to her BA in Multimedia and her Master in Interaction Design, Lene has 15 years of experience solving problems for various clients and organisations – both as an agency employed designer and a self-employed consultant.
Paul Holliday, Senior Product Designer, Whereby
Paul designs products that people love to use. He has more than 10 years of experience working in the creative industry, from advertising agencies to global telecommunication companies. He has been part of the appear.in, er, Whereby team from its early days and has learned by trial and error all the correct ways to design and test a product that people love.
Kamilla Svendsen, Front end Developer, Itera
Kamilla is a linguist, musician, and new puppy owner... but her first passion is front end development. She focuses on specializing in accessibility, and has dabbled in the pains and gains of varied end users and products. Her main driver is creating accessible user interfaces during the day so she doesn't have to waste time during the night with non-accessible apps.