LATEST POSTS

The Minimally Viable Feature Approach

BY Simon Cast on May 8, 2013

Minimally Viable Feature approach (MVF) is creating enough of the feature to test the adoption and usefulness before expending lots of resources on fully building out the feature. In the case of ProdPad, we created the simplest form of the roadmap we could, with just enough functionality to be useful and yet provide users with […]

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Fear or the fallacy of intuitive UX

BY Simon Cast on April 18, 2013

How often do people feel fear when they are using your product? I’m not talking the fear of a haunted house, but the fear of failure, the fear of screwing something up, the fear of making a mistake. Fear when using a product is always there, manifesting itself in different ways. On Twitter it could be […]

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Video: What games can teach us about product development

BY Martin Eriksson on March 20, 2013

John is the founder and CEO of Space Ape Games, and is a social gaming expert with experience building and scaling social gaming studios and hit titles. He was the first Product Manager at Playfish and managed both Pet Society and Restaurant City, both top Facebook games. He was then VP of Product Management globally […]

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The Power Of The Perfect Slice

BY Alastair Lee on March 15, 2013

Agile methodologies extol the virtues of releasing early and using feedback to guide your product decisions. For new products, this philosophy works well and can avoid wasting effort building features that users don’t value. However, agile techniques often hit problems when used on established products due to stakeholder fears about brand and experience damage. The […]

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Moving the product pipeline out of the development backlog

BY Simon Cast on March 5, 2013

 An interesting philosophical discussion was triggered on MindTheProduct’s Product Managers Skype chat when I questioned why someone had incomplete user stories in their development backlog. The majority of the answers can be boiled down to “because that is how it is done”. However, I feel there is another way, which offers several advantages over doing the grooming […]

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Video: Proper product management in large organisations - do it with Jazz

BY Martin Eriksson on February 5, 2013

Tom Loosemore is the Deputy Director at the UK’s Government Digital Services and was responsible for the recent launch of a single domain, user centred government website – gov.uk. In his talk at our product management conference Mind the Product 2012 he discussed the genesis of that project and how he and his team managed […]

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Video: The antithesis of a product process

BY Martin Eriksson on January 16, 2013

Charles Adler is the Co-Founder and Creative Director of Kickstarter. He is an entrepreneur with over 14 years experience in interaction design. Formerly director of strategy and senior information architect at Agency.com, his work in user experience, design, and information architecture is driven by a commitment to all things clean and simple. Previously, he cofounded […]

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What can product managers learn from film directors?

BY David Hawdale on January 14, 2013

A colleague and I were having a conversation over a pint the other day as to whether you could make the film Blade Runner using Agile processes. We concluded you could not. We thought you would need something more. You would need a vision, a way of developing that vision and a way to not […]

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Video: Rapid Prototyping Google Glass by Tom Chi

BY Martin Eriksson on December 17, 2012

Tom Chi is the Experience Lead for Special Projects at Google X, their in-house skunk labs that has brought us amazing products from augmented reality glasses in Project Glass to self driving cars. Tom has a rich background, having worked as a Designer, Product Manager, Developer, and Consultant, and at Mind the Product 2012 he […]

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Rapid prototyping the Google X way

BY Basheera Khan on December 2, 2012

In How to make products that people love, Marty Cagan had tons of good advice for rapid product discovery, including the importance of finding the fastest, cheapest way to validate ideas. Chief among this toolkit is the rough live data prototype. For teams working primarily with digital products, this type of rapid prototyping in software […]

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