LATEST POSTS

Adopting Continuous Delivery at the BBC

BY Chris Massey on June 20, 2016

By now, you’ve almost certainly heard about Continuous Delivery, and some of the benefits it brings to development and product teams. Claire Mitchell (Senior Product Manager at the BBC) talks about how her team at the BBC embraced Continuous Delivery and, as a result, felt huge benefits to their ability to build product and integrate as a team. […]

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Leading Product Teams with Active Listening

BY Chris Massey on June 10, 2016

Laura Morgan has been working as a digital producer and product manager in media and broadcasting since 2001. She is currently Head of Product at Comic Relief, where she has been leading a team of Product Managers through a period of digital transformation, which has come with all kinds of challenges. There were problems with […]

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Lean UX and Product Design

BY Chris Massey on April 27, 2016

Michele Ide-Smith is a UX designer with over 17 years’ experience designing digital products and services. She loves solving complex problems: from re-designing government and educational services, to creating productivity tools for software teams, and she is currently a UX designer and researcher at The European Bioinformatics Institute. In this in-depth case study, Michele will share […]

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Creating Digital Products & Services at The Guardian

BY Chris Massey on April 19, 2016

Nick Haley, Head of UX at Guardian News Media, joined us at ProductTank at the BBC to give us practical examples of how his team is becoming more agile and how digital products are iterated every day with real users, breaking his thoughts down into five core principles. 1 – Know Your Audience The UX […]

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7 Lessons on Building Product with Outsourced Developers

BY Juan José Ramírez on April 14, 2016

If you’ve ever heard stories about people who tried to develop products with outsourced developers (or if you’ve tried it yourself), you probably know how cumbersome and frustrating it can be. The sad reality is that the bad reputation of outsourced development is not entirely unfair, but a lot of the responsibility for that also […]

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Product Owners: How to Get Your Development Team to Love You

BY Daniel Elizalde on April 6, 2016

Ron Lichty was first a product manager at Apple 25 years ago, then managed development of Apple’s Macintosh UI. Since then, he’s mostly focused on the development part of the team. His fifth book, Managing the Unmanageable: Rules, Tools and Wisdom for Managing Software People and Projects, was published 3 years ago and it turns out Ron has […]

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Product Requirement Documents Must Die

BY Martin Eriksson on March 29, 2016

I’ve been doing product management for a long time, and I remember very well what it was like to work on Product Requirement Documents (aka PRDs, Market Requirements, Business Requirements, Functional Specs, and more). But the last one I wrote was in 2005, and it’s not because they’re a lot of work (and they are) […]

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Product Managers: Don’t just Build Products - Build Bridges

BY Nichole Elizabeth DeMeré on March 16, 2016

As a product manager, your vision drives the heart of your company. You might be responsible for the product development roadmap, strategy and features, or even marketing and competitive market analysis. Because you wear so many hats, you’re the best person in your B2B company to form bridges between departments usually kept separate, including: product […]

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Embracing new ideas in user-centric agile development

BY Sebastian Saboune on February 25, 2016

We’ve all been there. You are working on a product, your team and clients get excited about it and start sharing an early build with friends and investors. Before you know it, a number of new features and ideas about what the product should or could do are on the table. These ideas are often […]

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From Waterfall to Agile: A Product Manager Transition

BY Ramon Guiu on February 16, 2016

A few weeks back, Martin Eriksson reviewed the history of Product Management and explained how the discipline was born in the FMCG manufacturing industry. At the time, the process for creating products was similar to the Waterfall project management model we’re familiar with because the development, testing, production and market distribution of physical goods is expensive and […]

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