LATEST POSTS

Video: Product Management in Games at King

BY Simon Cast on June 13, 2013

Presenting at ProductTank May London, Catharina Lavers Mallet (@catharinamallet), head of studio at King, told us all how product management in games is different – it’s about fun, not necessarily about solving problems. […]

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Video: Product Management in Games at Mediatonic

BY Simon Cast on June 6, 2013

Presenting at May 2013 ProductTank in London, Paul Croft (@Bouncinglemon), production director at Mediatonic, who showed us how a data-driven approach complements the quest for fun, particularly in the world of gaming-as-a-service (GaaS). […]

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Video: Product Management in Games at Mind Candy

BY Simon Cast on May 31, 2013

Presenting at May 2013 ProductTank in London, Martyn Jones (@ElvisBacon), product manager and game designer at Mind Candy, who spoke to us about validation and iteration during product discovery.  Using the ‘double diamond‘ design process as his guiding theme, Martyn entertained us with his unique combination of hand-crafted slides and visual puns to draw out […]

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Product Management in Gaming

BY Jock Busuttil on May 21, 2013

Yep, we were really turning the fun factor up to 11 at ProductTank London last week.  We had three insightful and delightful speakers – Martyn Jones, Paul Croft and Catharina Lavers Mallet – all giving us the benefit of their experience as product managers in gaming.  The evening was curated with aplomb by Marc Abraham […]

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Video: What games can teach us about product development

BY Martin Eriksson on March 20, 2013

John is the founder and CEO of Space Ape Games, and is a social gaming expert with experience building and scaling social gaming studios and hit titles. He was the first Product Manager at Playfish and managed both Pet Society and Restaurant City, both top Facebook games. He was then VP of Product Management globally […]

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