Presenting at ProductTank May London, Catharina Lavers Mallet (@catharinamallet), head of studio at King, told us all how product management in games is different – it’s about fun, not necessarily about solving problems.
Archive | June, 2013
My question is what have you used to create and maintain the roadmap, and in your experience are there any good resources like sites or books where I could really learn more? I’ve done searches and find lots of very high-level visuals, but I’m not sure that that is the correct way or whether it […]
Presenting at May 2013 ProductTank in London, Paul Croft (@Bouncinglemon), production director at Mediatonic, who showed us how a data-driven approach complements the quest for fun, particularly in the world of gaming-as-a-service (GaaS).